Summary

Project to validate my degree

During almost 1 year I had been working with my team on this funny party local game.


What I did : 


Trailer

Game summary

The game is a simple 1vs1 between a shepherdess and a bad sheep, the shepherdess has to protect her flock against the attacks of the bad sheep, meanwhile the role of the bad sheep is to eject the most sheep in the time allocated at the end of a game the role is reversed and then the score will be compared between the one who will have ejected the most sheep

Diorama

The 1st scene of the game that we created to show the atmosphere we wanted to give.

Farm Level

Level Design - Blocking


Lighting - World Building



Far West Level

Blocking


Lighting - World Building



Shepherdess Skills

Setting up the mechanics of the shepherdess character and programming in blueprint

Smash

Allows to hit a sheep in order to try to unmask the other player, if it is the round ends

Gathering

Special skill of the shepherdess that allows to gather all the flock towards her

Grab Sheep

Special skill of the shepherdess that allows her to carry a sheep and put it down where she wants in order to protect it or prevent it from being launched

Sheep Skills

Setting up the mechanics of the sheep character and programming in blueprint

Expulsion

Allows the sheep player to get a sheep off the ground and earn points for each sheep he gets off the ground

Push

Sheep player skill that allows to push sheep on the different elements of scenery such as hay, river or trains