Summary
A Current independent project I have been working with a friend for create an adventure game, with really nice environments and an ambition to develop an intriguing and interesting story.
The game is still in development, but three chapters are already available on which I've worked on the mechanics, story, levels, blocking, dialogues and scripted events.
What i did :
Blocking / map concepts
Game, narrative design / mecanics story and dialogues
World building / level lighting
Code for each player's movements and actions
Perforce source control implementation
Story
North America, with winter arriving early over much of the country, the region is virtually deserted, but according to the SOS, some people no longer have the option of leaving to escape the freezing cold. In the first level, we take on the role of a man whose goal is to get to the Sharp Rock radio tower to send a message to some of the survivors of the bitter cold. The message is intended to bring the survivors together at a specific location. Over the course of the game, you'll play the role of several survivors whose goal is to reach the precise location given by the radio message.
Level Design
For this project I worked on the level design of the levels and the creation of the blockings of the different maps. The main aim was to start from point A and end up at point B, passing through the different events and environments proposed by the game, with a certain sense of freedom in the exploration of the latter.
Lonely Lake
The first map I worked on featured a lumberjack who, on his way home, sees a fire in the distance and hears an intriguing message on the radio. He decides to take his lantern and head for the fire.
Road to Norly
After crossing the forest, you continue back towards Norly and see the first sign that the finish line is near.
Second level I had work on.
Blueprint
I used blueprints to program the various mechanics on the project, whether it was the mechanics for interacting with the environment, the save system, and created tools to make it easier to build the maps.
Here are a few examples of the mechanisms used